All our Games are based in the Budlands. These are mysterious lands that hold deep and meaningful connections with all who live within. We hope you enjoy.
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Welcome to The High Fantasy, where ganja is gold and rolling a natural 4:20 might just save the world. As the Dungeon Master (DM), your role is to guide players through a world fueled by cannabis commerce, magical strains, dank dungeons, and political smoke rings.
This guide equips you with everything you need to run adventures in the Budlands, from mechanics and lore to homebrew cultivation and encounters.
1.1. Cannabis Economy
1.2. Strain Types & Magical Properties
1.3. Strain Alignment System
1.4. Spiritual & Mythical Connections
SECTION 2: PLAYER ROLES & FACTIONS
2.1. Classes
2.2. Guilds & Cartels
3.1. High Checks
3.2. Smoke & Spellcasting
3.3. Weedcraft Skill
3.4. Cultivation & Crafting
3.5. Contact High System
3.6. Tolerance & Addiction System
3.7. Rolling Mechanics Customization
3.8. Smoking Tools and Their Mechanics
SECTION 4: BUILDING YOUR WORLD
4.1. The Budlands
4.2. Environmental Mechanics
4.3. Culture and Traditions
4.4. Campaign Starter Hooks
5.1. Cannabeasts & Enemies
5.2. Encounter Types
5.3. NPCs of the BudLands
SECTION 6: HOMEGROWN RULES (Optional)
6.1. Stoner Points
6.2. Passing the Blunt
6.3. Hotbox Sessions
6.4. Strain Clash Table
6.5. High Effect Table
6.6. The Circle Pact
6.7. Option Rule Modifers for Toning Your Game
7.1. Character Creation Overview
7.2. Primary Strain Alignment
7.3. Background Orgins
7.4. Strain Tool & Items(Starter Equipment)
7.5. Weedcraft Specialization(Select 1)
7.6. Your First Puff (Backstory Prompt)
7.7. Custom Strain Templates (for DMs and Players)
SECTION 8: ADVANCED MECHANICS(Weedcraft,Growhouse,Player Homesteads)
8.1. Growhouse System Overview
8.2. Cultivation Mechanics
8.3. Growhouse Upgrades
8.4. Strain Alchemy System
8.5. Growhouse Events and Threats
8.6. Growhouse Staff and Allies
8.7. Growhouse Reputation System
8.8. Homestead Rituals and Lore Integration
SECTION 9: THE SMOKE PLANE, SPIRIT REALMS, AND DIVINE BLUNTS
9.1 The Nature of the Smoke Plane
9.2 Accessing the Plane
9.3.Layers of the Smoke Plane
9.4. Strain Spirits
9.5. Divine Blunts
9.6. Vision Mechanics and Smoke Quest
SECTION 10: CAMPAIGN SEEDS, ARCS AND STORY STRUCTURE
10.1. Campaign Modes
10.2. Campaign Seed Hooks
10.3. Story Arcs and Chapter Structure
10.4. Thematic Goals and Cultural Integration
10.5. Campaign Expansions and Multiverse Play
11.1. Strain-Touched Weapons
11.2. Strain Specific Arrowheads(Longbows)
11.3. Infused Armor and Apparel
11.4. Magical Tools and Accessories
11.5. Legendary and Unique Relics
11.6. Consumables
11.7. Crafting Materials and Drop Loot
Other Player and Masters Data Sheets

