High Fantasy Masters Guide

All our Games are based in the Budlands. These are mysterious lands that hold deep and meaningful connections with all who live within. We hope you enjoy.

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Official Monsters Compendium Coming Soon!

Welcome to The High Fantasy, where ganja is gold and rolling a natural 4:20 might just save the world. As the Dungeon Master (DM), your role is to guide players through a world fueled by cannabis commerce, magical strains, dank dungeons, and political smoke rings.

This guide equips you with everything you need to run adventures in the Budlands, from mechanics and lore to homebrew cultivation and encounters.

SECTION 1: CORE CONCEPTS

1.1. Cannabis Economy

1.2. Strain Types & Magical Properties

1.3. Strain Alignment System

1.4. Spiritual & Mythical Connections


SECTION 2: PLAYER ROLES & FACTIONS

2.1. Classes

2.2. Guilds & Cartels


SECTION 3: RULES & MECHANICS

3.1. High Checks

3.2. Smoke & Spellcasting

3.3. Weedcraft Skill

3.4. Cultivation & Crafting

3.5. Contact High System

3.6. Tolerance & Addiction System

3.7. Rolling Mechanics Customization

3.8. Smoking Tools and Their Mechanics


SECTION 4: BUILDING YOUR WORLD

4.1. The Budlands

4.2. Environmental Mechanics

4.3. Culture and Traditions

4.4. Campaign Starter Hooks


SECTION 5: ENCOUNTERS & NPCs

5.1. Cannabeasts & Enemies

5.2. Encounter Types

5.3. NPCs of the BudLands


SECTION 6: HOMEGROWN RULES (Optional)

6.1. Stoner Points

6.2. Passing the Blunt

6.3. Hotbox Sessions

6.4. Strain Clash Table

6.5. High Effect Table

6.6. The Circle Pact

6.7. Option Rule Modifers for Toning Your Game


SECTION 7: PLAYERS GUIDEBOOK

7.1. Character Creation Overview

7.2. Primary Strain Alignment

7.3. Background Orgins

7.4. Strain Tool & Items(Starter Equipment)

7.5. Weedcraft Specialization(Select 1)

7.6. Your First Puff (Backstory Prompt)

7.7. Custom Strain Templates (for DMs and Players)


SECTION 8: ADVANCED MECHANICS(Weedcraft,Growhouse,Player Homesteads)

8.1. Growhouse System Overview

8.2. Cultivation Mechanics

8.3. Growhouse Upgrades

8.4. Strain Alchemy System

8.5. Growhouse Events and Threats

8.6. Growhouse Staff and Allies

8.7. Growhouse Reputation System

8.8. Homestead Rituals and Lore Integration


SECTION 9: THE SMOKE PLANE, SPIRIT REALMS, AND DIVINE BLUNTS

9.1 The Nature of the Smoke Plane

9.2 Accessing the Plane

9.3.Layers of the Smoke Plane

9.4. Strain Spirits

9.5. Divine Blunts

9.6. Vision Mechanics and Smoke Quest


SECTION 10: CAMPAIGN SEEDS, ARCS AND STORY STRUCTURE

10.1. Campaign Modes

10.2. Campaign Seed Hooks

10.3. Story Arcs and Chapter Structure

10.4. Thematic Goals and Cultural Integration

10.5. Campaign Expansions and Multiverse Play


SECTION 11 : ITEM COMPENDIUM

11.1. Strain-Touched Weapons

11.2. Strain Specific Arrowheads(Longbows)

11.3. Infused Armor and Apparel

11.4. Magical Tools and Accessories

11.5. Legendary and Unique Relics

11.6. Consumables

11.7. Crafting Materials and Drop Loot


Quick Reference Tables

Social Mechanics Guide

Expanded Homebrew Guide

Glossary of Terms

Other Player and Masters Data Sheets

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