SECTION 11: ITEM COMPENDIUM – EQUIPMENT, RELICS & STRAIN-BASED GEAR
In The High Fantasy, gear isn’t just armor and swords—it’s pipes, grinders, rolling kits, enchanted jars, and spiritual accessories that tie players to the power of the plant. This section features a full spread of unique weapons, armor, tools, relics, strain-enhanced items, and cannabis-powered gear that enrich every corner of a character’s inventory.
11.1. Strain-Touched Weapons
These weapons are forged, infused, or enchanted with strain properties. Most gain their effects from alignment or rituals performed during crafting.
Weapon | Description | Effect |
Dankblade | A longsword infused with trichomes | On crit, blinds enemy in a terp fog for 1 round |
Pipe Staff | Double as staff and smoke channeler | Cast one spell per day without using a slot if “packed” |
Kief Knuckles | Gloves coated in sticky resin | +1d4 psychic on unarmed strikes |
Bongbow | Longbow that loads strain-infused arrows | On hit, triggers strain-specific effects (see table) |
Vapor Daggers | Twin blades made of concentrate glass | If thrown, burst in a 5ft smoke cloud that causes confusion |
11.2. Strain-Specific Arrowheads (for Bongbows)
Strain Type | Effect |
Indica Tip | Slows target’s movement to half |
Sativa Tip | Distracts target; must reroll next attack |
Hybrid Tip | Randomly causes fear, charm, or euphoria |
Ruderalis Tip | Roll on the Wild High Table upon impact |
11.3. Infused Armor & Apparel
These aren’t just protective gear—they’re a vibe.
Item | Effect |
Hempweave Vest | Lightweight armor (AC 13 + Dex); immune to entangle spells |
Grinder Shield | Shield with rotating blades; can shred incoming projectiles |
Cured Cloak | Changes color based on nearby strain saturation; advantage on stealth when in grow terrain |
Terp Boots | Leave scent trails only animals can follow; +10 ft movement |
Myco Hood | Fungal-grown hood; advantage against spores and psychic attacks |
11.4. Magical Tools & Accessories
Crafted by Alchighmists, Spirit Speakers, and Growcerers, these items empower daily gameplay.
Tool | Use |
Rolling Scroll | Automatically rolls 1 strain scroll per day (custom spell scrolls based on strain) |
Divine Grinder | Grinds sacred strains; grants +1 SP per session when used in ritual |
Seed Satchel | Produces 1 random strain seed per week |
Clone Core | Stabilizes hybrids and prevents mutation backlash |
Hallowed Jar | Halts decay, preserves potency—can store one vision or memory fragment |
Resin Ring | Store 1 concentrate charge per day—can release it to empower a spell |
11.5. Legendary & Unique Relics
These items are found in dungeons, temples, or rewarded by strain spirits and factions.
The Eternal Wrap
- Can roll itself using any material
- Once per long rest, allows the user to cast Smokeform without using components
- If used by a full Circle, creates a 60-ft smoke dome that hides all inside from detection
Stash of the Ancients
- Bag of Holding variant
- Stores up to 1,000 nugs, 100 concentrates, or 50 edibles
- Smells faintly of citrus and wood
- Spirit inside will occasionally comment on item choices
The Flame of Terpos
- Lighter that never dies
- Only ignites for those with a strong bond to their strain
- When used on a Divine Blunt, adds a second bonus to its effect
Eye of the Grinder
- Crystal monocle
- Reveals terpene trails and genetic strain lines
- Can see memories embedded in cured product
The Rolling Table
- A portable altar of preparation
- When used in ritual, gives all players +1 SP
- If damaged, explodes in a puff of ghostly smoke and vanishes for 1d4 days
11.6. Consumables
Strain-based items that burn, spark, or bite back.
Infused Blunts
- Blunt of Bounceback: Cures all status effects when smoked
- Blunt of Echo: Repeat your last spell or ability with half power
- Blunt of Ghostsight: See spirits for 1 hour
- Blunt of Echoleaf: Summon a copy of yourself for 3 turns (15 HP)
Edibles
- Kush Krispies: Heal 2d6 HP and remove fatigue
- Sativa Scones: Gain advantage on initiative and movement rolls for 10 minutes
- Hybrid Hashcakes: Roll on two high tables and choose the better result
- Rudy-Rings: Glow-in-the-dark rings that pulse when nearby mutation
Concentrates
- Live Resin Tears: Add +1d10 force damage to next attack
- Temple Ball Dab: One use: roll Wisdom. On success, enter the Smoke Plane for a full vision
- Rosin Bomb: Thrown weapon. Explodes into terp field—forces all in range to roll High Check DC 18
11.7. Crafting Materials & Drop Loot
Material | Use |
Golden Trichomes | Used in divine blunts and relic crafting |
Terpene Crystals | Concentrate component—alters spell tone or flavor |
Mooncured Leaf | Required for some vision quests or stealth armor |
Ash Bark | Found only in scorched zones—used in anti-smoke rituals |
Strain Spirit Residue | Rare loot after defeating or bonding with strain spirits |