Section Eleven : Item Compendium

SECTION 11: ITEM COMPENDIUM – EQUIPMENT, RELICS & STRAIN-BASED GEAR

In The High Fantasy, gear isn’t just armor and swords—it’s pipes, grinders, rolling kits, enchanted jars, and spiritual accessories that tie players to the power of the plant. This section features a full spread of unique weapons, armor, tools, relics, strain-enhanced items, and cannabis-powered gear that enrich every corner of a character’s inventory.


11.1. Strain-Touched Weapons

These weapons are forged, infused, or enchanted with strain properties. Most gain their effects from alignment or rituals performed during crafting.

WeaponDescriptionEffect
DankbladeA longsword infused with trichomesOn crit, blinds enemy in a terp fog for 1 round
Pipe StaffDouble as staff and smoke channelerCast one spell per day without using a slot if “packed”
Kief KnucklesGloves coated in sticky resin+1d4 psychic on unarmed strikes
BongbowLongbow that loads strain-infused arrowsOn hit, triggers strain-specific effects (see table)
Vapor DaggersTwin blades made of concentrate glassIf thrown, burst in a 5ft smoke cloud that causes confusion

11.2. Strain-Specific Arrowheads (for Bongbows)

Strain TypeEffect
Indica TipSlows target’s movement to half
Sativa TipDistracts target; must reroll next attack
Hybrid TipRandomly causes fear, charm, or euphoria
Ruderalis TipRoll on the Wild High Table upon impact

11.3. Infused Armor & Apparel

These aren’t just protective gear—they’re a vibe.

ItemEffect
Hempweave VestLightweight armor (AC 13 + Dex); immune to entangle spells
Grinder ShieldShield with rotating blades; can shred incoming projectiles
Cured CloakChanges color based on nearby strain saturation; advantage on stealth when in grow terrain
Terp BootsLeave scent trails only animals can follow; +10 ft movement
Myco HoodFungal-grown hood; advantage against spores and psychic attacks

11.4. Magical Tools & Accessories

Crafted by Alchighmists, Spirit Speakers, and Growcerers, these items empower daily gameplay.

ToolUse
Rolling ScrollAutomatically rolls 1 strain scroll per day (custom spell scrolls based on strain)
Divine GrinderGrinds sacred strains; grants +1 SP per session when used in ritual
Seed SatchelProduces 1 random strain seed per week
Clone CoreStabilizes hybrids and prevents mutation backlash
Hallowed JarHalts decay, preserves potency—can store one vision or memory fragment
Resin RingStore 1 concentrate charge per day—can release it to empower a spell

11.5. Legendary & Unique Relics

These items are found in dungeons, temples, or rewarded by strain spirits and factions.

The Eternal Wrap

  • Can roll itself using any material
  • Once per long rest, allows the user to cast Smokeform without using components
  • If used by a full Circle, creates a 60-ft smoke dome that hides all inside from detection

Stash of the Ancients

  • Bag of Holding variant
  • Stores up to 1,000 nugs, 100 concentrates, or 50 edibles
  • Smells faintly of citrus and wood
  • Spirit inside will occasionally comment on item choices

The Flame of Terpos

  • Lighter that never dies
  • Only ignites for those with a strong bond to their strain
  • When used on a Divine Blunt, adds a second bonus to its effect

Eye of the Grinder

  • Crystal monocle
  • Reveals terpene trails and genetic strain lines
  • Can see memories embedded in cured product

The Rolling Table

  • A portable altar of preparation
  • When used in ritual, gives all players +1 SP
  • If damaged, explodes in a puff of ghostly smoke and vanishes for 1d4 days

11.6. Consumables

Strain-based items that burn, spark, or bite back.

Infused Blunts

  • Blunt of Bounceback: Cures all status effects when smoked
  • Blunt of Echo: Repeat your last spell or ability with half power
  • Blunt of Ghostsight: See spirits for 1 hour
  • Blunt of Echoleaf: Summon a copy of yourself for 3 turns (15 HP)

Edibles

  • Kush Krispies: Heal 2d6 HP and remove fatigue
  • Sativa Scones: Gain advantage on initiative and movement rolls for 10 minutes
  • Hybrid Hashcakes: Roll on two high tables and choose the better result
  • Rudy-Rings: Glow-in-the-dark rings that pulse when nearby mutation

Concentrates

  • Live Resin Tears: Add +1d10 force damage to next attack
  • Temple Ball Dab: One use: roll Wisdom. On success, enter the Smoke Plane for a full vision
  • Rosin Bomb: Thrown weapon. Explodes into terp field—forces all in range to roll High Check DC 18

11.7. Crafting Materials & Drop Loot

MaterialUse
Golden TrichomesUsed in divine blunts and relic crafting
Terpene CrystalsConcentrate component—alters spell tone or flavor
Mooncured LeafRequired for some vision quests or stealth armor
Ash BarkFound only in scorched zones—used in anti-smoke rituals
Strain Spirit ResidueRare loot after defeating or bonding with strain spirits

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