CHAPTER 6: ITEMS, INVENTORY & PERSONAL TOOLS
“The right tool can shift a vibe. The right pipe can win a war.”
In The High Fantasy, inventory isn’t just about utility—it’s about personality, ritual, and expression. The gear you carry reflects how you roll (literally and figuratively). From sacred grinders to terp-sensitive cloaks, your tools are your identity. And sometimes… your salvation.
6.1 Inventory Basics
Each character begins with:
- A class-based Starter Kit
- 1–2 strain items (rolled, edible, or concentrate)
- 1 ritual item or token (flavored to background)
- 10 “Nugs” (basic barter currency)
- 1 Personal Piece (chosen or crafted)
Carry Limit:
- You may comfortably carry up to 10 major items (excluding gear worn)
- Additional items impose encumbrance unless stored in Stash Bags or Growhouse Lockers
6.2 Starter Kits (By Class)
Class | Starter Kit |
Growcerer | Ash wand, soil pouch, strain scroll, lighter |
Budbarian | Blunt axe, rolling gauntlet, 2 puff bombs |
Tokin’ Monk | Sesh wraps, terp shoes, focus pebble |
Cannabard | Glassbone flute, stash sling, edible box |
Alchighmist | Mini-lab kit, sticky torch, oil vials |
Strain Ranger | Terphound whistle, resin arrows, puff traps |
Circle Sage | Incense tray, ritual robe, vision salve |
Blazeguard | Flamecore hammer, spark shield, ember candle |
6.3 Personal Ritual Items
You may choose or craft one ritual item at character creation. These do not give combat bonuses but provide:
- Roleplay value
- Puff trigger for spells
- Unlock special moments in Circle or Vision quests
Examples:
- The Stone of First Puff – smooth pebble passed down generations
- Ancestor Wrap – cloak stitched from old strain bags
- The Cracked Lighter – never fails to spark… but only once per day
- Memory Grinder – turns strains into dreamdust for rituals
- The Empty Jar – no one remembers what it once held, but it hums softly near smoke
DMs may allow these to evolve over time into Relic Tools through roleplay.
6.4 Pufftech & Puffgear
Here are some standard and unique gear items adventurers commonly use:
Item | Use |
Glass Shard Dagger | Breaks on crit for bonus damage + puff cloud |
Rolling Gauntlet | Lets you roll joints/blunts as bonus action |
Infused Backpack | Preserves strain freshness, +2 Weedcraft to transport rolls |
Hollow Pipe Blade | Weapon doubles as quick-light puff tool |
Stash Hat | Conceals up to 3 items in strainproof lining |
The One-Hitter Lantern | Glows only when truth is spoken nearby |
Clone Jar | Holds a single living plant (or head) |
6.5 Currency & Trade
While the Budlands doesn’t revolve around gold, there are established currencies.
Currency | Value |
Nugs | Basic coin/barter system—used for food, drink, and general trade |
Kief Crystals | Highly valued, condensed form of strain. Used to barter rare items |
Clone Credits | Traded between growers to secure genetic rights |
Divine Wraps | Rare, sacred scrolls or rolling papers used for binding agreements or rituals |
Some areas also barter with:
- Edibles
- Music verses
- Strain maps
- Favors
6.6 Stash Bags & Growhouse Lockers
Stash Bags are portable, enchanted, or cleverly packed gear storage units.
Types:
- Standard Sesh Sack: 10 item slots, weatherproof
- Infused Satchel: Preserves strain quality +1d4 sessions longer
- Mimic Bag: Looks like a random object, hides gear from searchers
- Circle Knot Pouch: Only opens during a Circle
Growhouse Lockers act as home-base inventory:
- Unlimited storage for grow supplies
- Secure clone trays
- Ritual archives
- Sometimes possessed by previous cultivators (RP opportunity)
6.7 Personal Add-Ons
Flavored equipment built for flavor and RP bonuses. Examples:
- Flavor Crystals: Change the strain’s taste mid-puff
- Mood Rings: Glow based on your strain alignment
- Wrist Clip Lighter: Light as a reaction, once per round
- Scent-Cloak: Prevents enemies from detecting strain trail
- The Pocket Spoon: For puff-only combatants (doubles as a dagger)
6.8 Ritual Trinkets & Cursed Tools
Some items carry spiritual weight—or strain-borne consequences.
Relics:
- Jar of Laughing Smoke: Puff it once, laugh for hours—see truths
- The Rolled Scroll: A joint that, when lit, begins telling your future
- Ash Mask: Lets you enter another’s last memory (DC 18 HC to exit)
- Half-Burned Wick: Your soul is tethered to this flame. If it goes out… so do you.
Cursed Tools (DM Discretion):
- Forever Grinder: Can’t stop. Keeps grinding your dreams.
- Melted Vape Mod: Once was tech—now hums with ancient strain spirit
- Sticky Bomb Pouch: Will go off randomly unless properly puffed at sunrise